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PostPosted: Mon Jun 04, 2012 6:54 am 
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Version 2.0.0 is now available!

Fixed:
-bone orientations where getting mixed up on certain bones that where at odd angles to
thier parent.
-animated meshes no longer need an additional _usm.x file to retrieve bone data.

Notes:
-see readme.txt for usage instructions.
-XFile should be in Text format NOT Binary.
-each mesh must have it's own uvmap and surface.
-meshes with different surfaces will become subparts of the same mesh.
-in lightwave if using skelegons, give the skelegons the same surface as one of the parts of the mesh.

Download here: XFile To Md5 Converter


For exporting from other modelling applications see below...

all the available exporters can be found here
(note: I was unable to get the lightwave plugin to work correctly)

the tested plugins can be found below:

3dsMax
der_ton's MD5->3dsmax importer
der_ton's 3dsmax->MD5 exporter

Blender
der_ton's MD5->Blender importer
der_ton's Blender->MD5 exporter

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PostPosted: Wed Feb 06, 2013 2:52 am 
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The .XFile to md5 converter is currently not available - see above.

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Windows 7 Home Premium 64-bit (SP1)
Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz (4 CPUs), ~3.2Ghz
8 gig ram
Geforce GTX 650 1024 MB GDDR5
DirectX 11


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PostPosted: Mon Feb 11, 2013 4:35 am 
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Version 2.0.0 is now available - see original post.

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system specs:
Windows 7 Home Premium 64-bit (SP1)
Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz (4 CPUs), ~3.2Ghz
8 gig ram
Geforce GTX 650 1024 MB GDDR5
DirectX 11


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PostPosted: Sat Feb 23, 2013 5:43 am 
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Joined: Sat Feb 23, 2013 5:42 am
Posts: 1
I thank you greatly for creating this tool. It works for my static models perfectly and is precisely what we needed. However, for my model with >50 animations and >100 materials, it fails every time. Is there any chance this is something that could be fixed? PLEASE!!


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PostPosted: Sat Feb 23, 2013 6:50 am 
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Hi Tensor, No problem gald it's helpful.

did this happen with the latest version 2.0 of the converter.

if so could you please send me the mesh you are trying to convert(I will delete after testing).

It could be a limitation of Assimp and 3impact which are used to gather the mesh and animation data from the xfiles.

I have never tried converting that many materials. but if the mesh is loading in ok it may be an issue with the bones, or some part of the mesh isn't weight mapped or missing a uv applied, could be a few things.

I recently did an experiment where the bones where done a funny way and each bone had no parent and assimp outputted some weird bone id

like 34935327, so setting these weird outputs to -1 got it working. that might be what is happening not sure without looking at the files myself.

so send me an email with the xfiles and I'll see what i can do.

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Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz (4 CPUs), ~3.2Ghz
8 gig ram
Geforce GTX 650 1024 MB GDDR5
DirectX 11


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PostPosted: Sat May 11, 2013 6:46 pm 
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Just wondering if there is any way I can convert a batch of X files, all existing in one folder?
I have a few hundred x meshes, and its real pain to convert one-by-one!

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PostPosted: Sat May 11, 2013 9:36 pm 
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Hi Allan,

will make a separate .x to md5 converter today for batch processing of a folder.

Thanks.

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Windows 7 Home Premium 64-bit (SP1)
Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz (4 CPUs), ~3.2Ghz
8 gig ram
Geforce GTX 650 1024 MB GDDR5
DirectX 11


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PostPosted: Sun May 12, 2013 12:46 am 
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batch converter available on first post same link.

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system specs:
Windows 7 Home Premium 64-bit (SP1)
Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz (4 CPUs), ~3.2Ghz
8 gig ram
Geforce GTX 650 1024 MB GDDR5
DirectX 11


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PostPosted: Sun May 12, 2013 6:25 am 
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Thanks for that, Dave.
The only bummer now is that all my .x files are binary, and your tool only works with text. Is there a way you can check each file in the conversion process to see whether it is binary or text, and if binary then change it to text prior to converting ?

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PostPosted: Sun May 12, 2013 7:33 am 
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unfortunately no Allan, sorry, but at least we have a batch converter.

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system specs:
Windows 7 Home Premium 64-bit (SP1)
Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz (4 CPUs), ~3.2Ghz
8 gig ram
Geforce GTX 650 1024 MB GDDR5
DirectX 11


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