OI_PointCloudEngine For Unity: Features
- Multiple pointclouds drawn at same time
- Combine triangle mesh and pointclouds.
- Noise Reduction Feature
- 60-120 million points drawing at 60 fps (depending on system and resolutions).
- Static cell capture rendering for viewing pointclouds in VR.
- Volume culling to isolate parts of point cloud you want to inspect.
- Converter tools to merge pointclouds and export again as PCD.
- Converter tools to create pointclouds from triangle meshes.
- Converter tools from PCD format to our custom format.
- Converter tools to capture to static cells or stream-load point clouds as static cells.
- Measuring tool.
- Instancing of pointclouds.
- Position and color data.
- LOD support built in with runtime decimation.
- Blistering drawing via compute shader.
- Debug visual for viewing in Unity Editor.
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Videos giving overview and tutorial on converters.