OI_PointCloudEngine v2.0 For Unity: Features - Currently UNITY 5.6 and 2017 ONLY!
- Multiple pointclouds drawn at same time
- Combine triangle mesh and pointclouds.
- Noise Reduction Feature
- 60-120 million points drawing at 60 fps (depending on system and resolutions).
- Static cell capture rendering for viewing pointclouds in VR.
- Volume culling to isolate parts of point cloud you want to inspect.
- Converter tools to merge pointclouds and export again as PCD.
- Converter tools to create pointclouds from triangle meshes.
- Converter tools from PCD format to our custom format.
- Converter tools to capture to static cells or stream-load point clouds as static cells.
- Measuring tool.
- Instancing of pointclouds.
- Position and color data.
- LOD support built in with runtime decimation.
- Blistering drawing via compute shader.
- Debug visual for viewing in Unity Editor.
- Point Size Control and More...
Contact me for version 5.2 if needed for Stable noise free VR and use with Unity 2018.
Purchases handled securley by Gumroad.com. Click button below will redirect to buy now page and select from one of 3 license types.
Videos giving overview and tutorial on converters.
Download Demo Samples - If Gamepad not present mouse may spin out of control on some systems