Point cloud renderer, completley drawn with compute shaders and finally combined with the standard unity rendering pipeline allows for perfect integration of both point cloud data sets and triangle meshes at very respectable frame rates. To see recent Development as they happen you can follow my Twitter feed or sporadically check back here to see any giant leaps forward as the tech advances. The goal is the use of point cloud data sets in use with virtual and augmented reality applications at usuable frame rates. Either with the whole world or just key set pieces used to create an impact. It is an enjoyable project to work on.